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Tampilkan postingan dengan label chain reaction. Tampilkan semua postingan
Tampilkan postingan dengan label chain reaction. Tampilkan semua postingan

Review: Atoms Puzzle for iPhone and iPad

It took me a while to fully grasp the rules of Atoms Puzzle by Wharf Games.
It's not that they are difficult, but to play knowledgeably it's essential to have an exact understanding of the value of each piece on the board. The game however avoids showing clear numbers, relying only on the size of the pieces.

The play area is a board containing a few discs. You control the red ones; thre green ones are fixed in position. The goal is to surround the green pieces and turn them to your side.
The size of the piece indicates its value. The smallest ones are worth 1, the largest ones 3. To capture a piece you have to surround it with enough pieces to make a total value higher than the green's value, like this:
You don't see that here, but note that a red piece can attack multiple green pieces at the same time, without splitting its power.

The important rule to keep in mind while playing is that when a green piece turns to your side, it starts attacking the neighboring pieces as if it was a red piece. This can create long chain reactions. So look at this example:
Here the red pieces have a total value of just 2+2=4. The green pieces have a total value of 3+2+1=6, so it would seem impossible to win. But all you have to do is capture the largest green piece, which will turn your side and capture the piece to its right, which will in turn capture the piece to its right:
I think the most confusing thing is that when attacked, the green pieces reduce in size to indicate how far they are from being captured. This, however, means that you lose the indication of how much the piece will be worth to attack neighbors after turning to your side. It also means that the green pieces have an additional "extra small" size, which would effectively map to a value of 0, and indicates that the total value of the red pieces surrounding them is equal to the value of the piece.

The conquer rules make me think of wargames; this similarity is made even stronger by the puzzles played on a hexagonal board.
The X in this image is a special piece which will NOT attack its neighbors after being captured.

The user interface during the game is ok. I might have liked more feedback when you pick up a piece, for example it could grow in size as if you had lifted it from the board.

It would be nice if you could drop a piece on top of another to swap them, since this is something you often have to do while solving a puzzle. Currently, to swap A dn B you have to move A out of the way, put B where A was, and finally put A where B was. Three moves instead of one.

The game contains two packs of puzzles, one on square grids and another on hexagonal grids, for a total of 115 puzzles; 30 are free, an additional 85 can be unlocked with a single in-app purchase. The puzzles in each pack must be played strictly in sequence, which I found a bit annoying.

Once you have understood the rules, solving the puzzles doesn't seem to be much of a challenge: due to how the mechanics work, it clearly pays off to give precedence to attacking the pieces that are larger and have more neighbors, and to use cells that allow to attack multiple pieces at once. The solutions come naturally without even having to think much about the exact values of the pieces. Also, I noticed that many puzzles don't even require you to use all the available pieces.

If you are looking for a more casual puzzling experience, this might be the game for you. With some improvements here and there, it could become even better.


Summary

Nontrivialness★★☆☆☆
Logical Reasoning★★★★☆
User Interface★★☆☆☆
Presentation★★☆☆☆
Loading Time★★★☆☆
Saves Partial Progress✘
Status Bar✘

©2013 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.

Review: RIPPLE: A Game About Chain Reaction for iPhone and iPad

RIPPLE: A Game About Chain Reaction is a short game with a long title. What's there, however, is enjoyable, though not particularly challenging.

The concept is simple. Tap anywhere on the screen to start a ripple. Careful: you need to tap in any empty place of the screen. I hadn't understood that at first, and kept tapping the grey dots, which caused nothing to happen.


The ripple you create expands until it touches a dot. When that happens, a new ripple starts, forming a chain reaction, while the previous ripple becomes ineffective and won't create any more ripples. So there is only one "active" ripple at any one time.

Eventually, all dots will be touched by a ripple and the level ends. To win the level, the black dot must be the last one touched.

What makes the puzzles difficult is that the dots move, in fixed patterns. So you must choose the position and the timing of the first ripple carefully in order to make the chain reaction evolve in a suitable order.

The game currently has 16 levels, which can be solved in just a few minutes. It promises to deliver more in a future update, though.

What I found in the more difficult puzzle is that the most effective strategy to win is simply to pick a suitable starting point and randomly attempt different timings, until it works.

So this isn't really a puzzle game that requires much logic, but it is fun and relaxing for a short diversion.


Summary

Nontrivialness★★☆☆☆
Logical Reasoning★☆☆☆☆
User Interface★★☆☆☆
Presentation★★☆☆☆
Loading Time★★★★★
Saves Partial Progress✘
Status Bar✘

©2013 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.

Review: Bloom Box for iPhone and iPad

Bloom Box took me by surprise. Seeing that it was advertised on the home page of Touch Arcade, I expected it to be entirely targeted at casual gamers, but its mechanics are actually quite good.

What intrigued me was the last sentence of the app description: "In collaboration with Pyrosphere".
Pyrosphere is the developer of the excellent Lazors, so that was certainly a good start.
Indeed, after some research, it turns out that this release by Nexx Studio is a remake, with better graphics, of a game with the same title that Pyrosphere released in 2011. The original game is no longer available on the App Store.
The playing area is an 8x8 grid representing a garden. In the garden there are a few boxes, most of which can be moved around. One of the boxes cannot be moved and is connected by a white line to a button at the bottom of the screen. When you tap the button, a drop will be shot toward the box, and the box will explode, shooting more drops on nearby tiles. If those drops hit other boxes, they'll explode too, causing a chain reaction.
To solve a puzzle you just need to hit all the boxes, but to solve it properly you also need to hit three stars. There can be multiple ways to do it.
Note also that there are holes in the garden. You can't put a box over those tiles.
The labels on the boxes indicate which tiles they hit when they explode. Initially you play with blue and red boxes, which shoot orthogonally and diagonally.
Later, green boxes appear, which shoot orthogonally but 2 tiles away. Helpfully, when you drag a box the tiles targeted by it are highlighted.
Further into the game, you find purple boxes, which shoot like the Knight moves in chess.
I haven't solved all puzzles yet so there might be even more box types to see.

The puzzles are well designed and even with a small number of boxes, the solution can be counterintuitive and elusive. Logic helps a lot in weeding out impossible arrangements and isolate the solution.

There are currently 120 puzzles, split across three "gardens" plus a "Star Garden". The levels in the three gardens are unlocked in sequence, and the ones in the Star Garden are unlocked one by one when you earn enough stars. The Star Garden puzzles are apparently supposed to be slightly harder than the others.

The puzzles in this game aren't very difficult, but they aren't trivial either, and I found them to be very fun. It's definitely worth a try; there is also a free version available.

Summary

Nontrivialness★★★☆☆
Logical Reasoning★★★★☆
User Interface★★★☆☆
Presentation★★★☆☆
Loading Time★★★★★
Saves Partial Progress✘
Status Bar✘

©2013 Nicola Salmoria. Unauthorized use and/or duplication without express and written permission is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nicola Salmoria and nontrivialgames.blogspot.com with appropriate and specific direction to the original content.
 
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